Séminaire

How to generalize turn-based games into well-behaving concurrent games

Orateur : Benjamin Bordais
26 Novembre 2024 à 14:00 ; lieu : Salle de séminaire 4B125 (bâtiment Copernic)

We investigate two-player win/lose games over finite graphs. In all generality, these games are concurrent, i.e. at each state of the graph, there is a concurrent interaction between the two players to determine the next state visited. In the special case where, at every state of the graph, there are no real concurrent interaction, i.e. only one player is truly playing, the game is turn-based. Various desirable properties hold on turn-based games, but do not on arbitrary concurrent games; e.g. there exist subgame optimal strategies in all prefix-independent turn-based games, while there do not in very simple prefix-independent concurrent games. A possible way to circumvent this issue is to define a subclass of concurrent games, that is a proper superclass of turn-based games, while enjoying several of their nice properties. The goal of this talk is to introduce such a subclass of concurrent games, namely finitely maximizable games, and to show step by step how we came up with this definition. The novel way that we use to define such a subclass of well-behaving concurrent games constitutes a promising approach for investigating more general concurrent games, such as non-antagonistic two-player games, or even multi-player games.

Localisation

Salle de séminaire 4B125 (bâtiment Copernic)

5 Boulevard Descartes 77420 Champs-sur-Marne